Sunday, April 21, 2013

How to CFrame in Roblox Studio 2013

In this tutorial I will show you a simple way on cframing which has been introduced in the 2013 version of Roblox Studio. Now Cframe stands for Coordinate Frame. Essentially all cframing does is it lets you rotate, move, and resize any part through another part with no regards to collisions. This is useful for when you're wanting to make more detailed structures and to move objects more smoothly and much more Many users used to have to use tools in build mode to cframe objects, but this lets you actually cframe in edit mode. Now to get started with the tutorial. [Note this is a tutorial only on building structures with cframing, not scripting.]

Firstly, you should open up Roblox Studio 2013 and then click on File then New, otherwise you could open up a place you're already working on. This is what it should look like. (Not everything look like the same as you may have certain tabs hidden and/or in a different position.


Now you will see on the top bar of your tools something that looks like 2 squares going into each other like this.



This tool is called collision check. When this is enabled (When it is highlighted in blue) whenever you move, rotate, and resize a brick into another brick it stops that brick from going through it. Now if you were to turn off collision check then the brick would go through it like this.

Now you're set and ready to start cframing!

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